= folder bin and file gplugin in folder Build.Win/All PluginsĢ.1.Absolutely, so would a lot of people if they knew it existed. > files in folders Build.Win//Players/Html5 and Build.Win/Templates/Html5Ģ.1.6 Plugins: make –f scripts/Makefile.gid bundle.win = files in folder Build.Win/Templates/win32Ģ.1.5 Html5: make –f scripts/Makefile.gid html5.install = file _bundle.appxupload in folder Build.Win/Players/WinRTĢ.1.4 win32: make –f scripts/Makefile.gid win32.install Make –f scripts/Makefile.gid winrt.install Check that the SQLite version for Windows and Windows Phone is up to date. Open the solution, gideros/winRT_example/giderosgame.sln in Visual Studio. = file GiderosAndroidPlayer.apk in folder Build.Win/Players > files GiderosStudio.exe, GiderosPlayer.exe, GiderosTexturePacker.exe (…) in Build.Win folderĢ.1.2 Android: make –f scripts/Makefile.gid android.install Make sure you have installed the necessary build tools in MSYS2 using pacman, as detailed in Install MSYS2 Console.Ģ.1.1 Build QT tools : make –f scripts/Makefile.gid qtapp.install Standard compilation is 32 bit so use a 32 bit shell. If you have all dependencies in place for all targets, you can build everything at once via MSYS2 or Terminal with: Navigate to the folder where you into to work. The sdk folder contains other folders such as glmgr, public, tools, etc.ġ.12 Install Gideros 1.12.1 Fetch gideros source code Don't forget to add it's path to the end of the EMSDKPATH in f.Įxtract the archive/zip file to your home or C: folder, for example if the file is called 'steamworks_sdk_142.zip' then you will have a 'c:\steamworks_sdk_142' folder with a solder called 'sdk' within it. You can download it and extract it to your home or C: folder. The emscripten build also needs the CMake command. (PC) Make sure the environment variable EM_CONFIG is set to the location of your emscripten config file. Install Microsoft Advertising SDK for Windows and Windows Phone 8.xĮnsure that you have MSBuild v12 or v14 installed (building with the makefile will fail with an incorrect version).ġ.8 (Mac) ensure xcode command line tools are working Here is where you can download the compatible set of tools from: Copy the contents of 'tools_new' over the contents of 'tools'.Download an older (March 2016) version of the tools and copy that folder to the Android SDK folder.Rename the existing 'tools' folder in the Android SDK folder to 'tools_new'.Gideros uses Ant to build the player, unfortunately the tools to support Ant are now missing from the latest Android tools. Once downloaded, copy the contents of the install archive/zip file to your home folder or C: drive.Įg: so you have a folder called c:\apache-ant-1.10.5 with bin, etc, lib, manual folders within that.ġ.4.3 Mix Old and New Tools (no longer required but kept util someone confirms this) Once downloaded, copy the contents of the NDK to your home or C: folder, rename the folder that you copied to 'android-ndk', for example you will end up with 'c:\android-ndk' and below that folders that say build, meta, platforms, etc.ġ.4.2 Install Ant (no longer required but kept util someone confirms this) Recommended NDK is 17b (the x86_64 version) Git config –global user.email "your git email"ġ.4 (PC) Android requirements 1.4.1 Install Android Studio and NDK (LINUX) Depending on your distribution, you may need to install qt5 websocket lib seperately (sudo apt-get install libqt5websockets5-dev)ĭouble click on the downloaded file (msys2-i686) and follow instructions.Īpt install git build-essential libxcb-xinerama0 libgl1-mesa-dev libz-dev (MAC) Move the created folder into your user account folder When installing, expand the tree view and ensure you have ticked the MinGW child option of the Qt version checkbox, as well as the MinGW option in the Tools section.īeside main QT package, you'll need the following additional components: 2.1.7 2.1.7 To build everything that can be built on Windowsĭouble click on the downloaded file and follow instructions.1.13.4 1.12.4 Fetch additional repositories.
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